1 |
Integrating k-means clustering into automatic programming assessment tool for student performance analysis |
Indonesian Journal of Electrical Engineering and Computer Science |
22
/-/2021 |
2 |
The impact of motivation and cognitive ability on interface design skills |
World Transactions on Engineering and Technology Education |
20
/-/2022 |
3 |
Cloud Computing Based Online Learning for Students Vocational Education (D-3) Electronic Engineering Department |
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-
/-/0 |
4 |
PENERAPAN METODE PEMBELAJARAN BLENDED LEARNING BERBANTUAN APLIKASI EDMODO UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS XI KOMPETENSI KEAHLIAN TEKNIK AUDIO VIDEO DI SMK NEGERI 7Â … |
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-
/-/0 |
5 |
Faktor-faktor Yang Mempengaruhi Prestasi Belajar siswa SMK pada Kompetensi Keahlian Teknik Komputer dan Jaringan |
Prosiding Seminar Nasional UNS Vocational Day 1, 0 |
-
/-/0 |
6 |
PENGARUH MEDIA PEMBELAJARAN GOOGLE CLASSROOM DALAM PEMBELAJARAN BLENDED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS X TEKNIK AUDIO VIDEO PADA MATA PELAJARAN DASARÂ … |
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-
/-/0 |
7 |
The impact of motivation and cognitive ability on interface design skills |
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-
/-/0 |
8 |
STUDI LITERATUR: KOMPARASI KEEFEKTIFAN PENGGUNAAN MODEL PEMBELAJARAN NUMBERED HEAD TOGETHER (NHT) DAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) DALAM MENINGKATKANHASILÂ … |
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-
/-/0 |
9 |
PENGEMBANGAN A-ML (APPLICATION MOBILE LEARNING) BERBASIS ANDROID PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X DI SMKN 1 TAMBELANGAN |
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-
/-/0 |
10 |
Istifidah Google al-Fushul al-Dirasiyyah fi al-Ta’lim |
-, 0 |
-
/-/0 |
11 |
Pengurai semantik untuk alamat surat |
Universitas Gadjah Mada, 2002 |
-
/-/2002 |
12 |
Innovation In Learning Basic Competence Of Vocational Skills In Electronic Industries Based Problem Solving In Supporting Asean Economic Community (Aec) |
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-
/-/2016 |
13 |
Development of Laerning Media Using Interactive Multimedia Subject Assembly on Computer in SMKN-8 Padang |
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-
/-/2016 |
14 |
EFFECT OF FLUIDIZATION RATIO ON THE PERFORMANCE OF AN INTERNALLY CIRCULATING AERATED FLUIDIZED BED GASIFIER WITH CONCENTRIC CYLINDERS |
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-
/-/2016 |
15 |
Evaluation of Program Work Practice in Industry (Prakarin) in Era of Centralizet Vocational education in the West Sumatera Using Cippo Model |
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-
/-/2016 |
16 |
Automated Knowledge Management System Model In Vocational Education for Enhancing Learning Capacity |
EDUCATIONAL TECHNOLOGY AND VOCATIONAL IN ASEAN ECONOMIC COMMUNITYÂ …, 2016 |
-
/-/2016 |
17 |
Upgrading student creativity in computing subjects by synectics application |
Regionalization and Harmonization in TVET, 231-235, 2017 |
-
/-/2017 |
18 |
Pengaruh penerapan tools google classroom pada model pembelajaran project based learning terhadap hasil belajar siswa |
IT-Edu: Jurnal Information Technology and Education 2 (01), 2017 |
-
/-/2017 |
19 |
Pengaruh Penerapan Tools Google Clasroom Pada Model Pembelajaran Project Based Learning Terhadap Hasil Belajar Siswa |
Jurnal IT-Edu 2 (1), 59-67, 2017 |
-
/-/2017 |
20 |
The effect of the application of google classroom tools on the project based learning model on student learning outcomes |
JurnalIT-Edu 2 (1), 59-67, 2017 |
-
/-/2017 |
21 |
Cancer lung detection on CT Scan image using ANN backpropagation based gray level co occurrence matrix feature |
IEEE, 2017 |
-
/-/2017 |
22 |
Faktor-faktor yang mempengaruhi prestasi belajar siswa SMK pada kompetensi keahlian teknik komputer dan jaringan |
Seminar Nasional Pendidikan Vokasi ke 2 2, 349-355, 2017 |
-
/-/2017 |
23 |
Automatic Programming Assessment Tool |
IN Patent 000,168,205, 2017 |
-
/-/2017 |
24 |
Pengembangan Ujian Berbasis Komputer Sebagai Perangkat Ulangan Harian di SMKN 1 Kota Mojokerto |
IT-Edu: Jurnal Information Technology and Education 3 (01), 2018 |
-
/-/2018 |
25 |
Pengaruh Minat Siswa Dalam Memilih Bidang Keahlian Terhadap Prestasi Belajar Siswa Di SMK Negeri 1 Surabaya |
IT-Edu: Jurnal Information Technology and Education 3 (01), 2018 |
-
/-/2018 |
26 |
Pengembangan Game Based Learning Terhadap Peningkatan Hasil Belajar Siswa Dalam Mata Pelajaran Teknik Animasi 2D Kelas XI MM Di SMKN 1 Kota Mojokerto |
IT-Edu: Jurnal Information Technology and Education 3 (01), 2018 |
-
/-/2018 |
27 |
Analysis of Programming Skills Concept in Developing Problem Solving Skills |
Jurnal Pendidikan Teknologi dan Kejuruan 25 (1), 43-51, 2019 |
-
/-/2019 |
28 |
Student Centered Learning Applied Using Digital Literation |
International Conference on Education, Science and Technology, 415-418, 2019 |
-
/-/2019 |
29 |
Pengembangan Media Pembelajaran Interaktif Mobile Learning Berbasis Android pada Mata Pelajaran Komputer dan Jaringan Dasar Kelas X Di SMK Kartika 1 Surabaya |
IT-Edu: Jurnal Information Technology and Education 4 (02), 2019 |
-
/-/2019 |
30 |
Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Pada Mata Pelajaran Dasar Desain Grafis Kelas X Di SMK Muhammadiyah 2 Surabaya |
IT-Edu: Jurnal Information Technology and Education 4 (02), 2019 |
-
/-/2019 |
31 |
PENERAPAN SELF-DIRECTED LEARNING BERBASIS GOOGLE CLASSROOM UNTUK MENINGKATKAN HASIL BELAJAR DI SMK NEGERI 2 SURABAYA |
IT-Edu: Jurnal Information Technology and Education 4 (01), 2019 |
-
/-/2019 |
32 |
The concept of computational thinking toward information and communication technology learning |
IOP Conference Series: Materials Science and Engineering 535 (1), 012004, 2019 |
-
/-/2019 |
33 |
Pengembangan Media Pembelajaran Simulasi Pada Keterampilan Menggosok Gigi Anak Tunagrahita Dalam Model Pembelajaran Joyfull Learning |
IT-Edu: Jurnal Information Technology and Education 5 (01), 227-235, 2020 |
-
/-/2020 |
34 |
Factors influencing interface design skills |
Journal of Physics: Conference Series 1511 (1), 012040, 2020 |
-
/-/2020 |
35 |
Analisis pengaruh model pembelajaran kooperatif terhadap hasil belajar siswa menggunakan meta-analisis korelasi |
Jurnal Pendidikan Teknik Elektro 9 (3), 2020 |
-
/-/2020 |
36 |
Gui based performance comparison of WBC segmentation and its classification |
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-
/-/2020 |
37 |
Factors Influencing Student Achievement During the COVID-19 Pandemic |
International Joint Conference on Science and Engineering 2021 (IJCSE 2021Â …, 2021 |
-
/-/2021 |
38 |
Penggunaan Aplikasi Google Classroom dalam Upaya Meningkatkan Hasil Belajar Matematika Pada Siswa Kelas X Ips 3 SMA Negeri 1 Maumere |
Journal on Teacher Education 2 (2), 49–57-49–57, 2021 |
-
/-/2021 |
39 |
Student Satisfaction Level Analysis on Project-Based Learning Online |
International Joint Conference on Science and Engineering 2022 (IJCSE 2022Â …, 2022 |
-
/-/2022 |